Javier Zel

Zelford Soldier

Description:
Character Name Player Name
Javier Zel Eddie
Class(es) Species Occupation Character Level
Soldier Zelford Mercenary 7
Age Gender Height Weight Eyes Hair/Fur Skin
28 Male 5’9" 190 White Black short Bronze
Known Languages
Common , Dwarvish ,__________________ ,__________________ ,__________________
Grapple HP Stamina Carry Charm Fly Swim
19 9 3 60 kg - - Slow
Resistances Electric damage (DR 6)
Protection Common Attacks Defenses Basic Attack Methods
Torso: ___ Unarmed: 1d4 Block: 6 Power Attack
Head/Face: ___ / ___ ____________:__________ Counter: 9 Quick Attack
Hand/Foot: ___ / ___ ____________:__________ Dodge: 5 Feint Attack
Leg/Arm: ___ / ___ ____________:__________ Precision Attack
Fitness Charisma Dexterity Knowledge Intelligence
3 2 7 7 4
Health: 3 Bluff: 2 Accuracy: 11 Culture: 7 Intuition: 4
Speed: 3 Captivation: 2 Agility: 7 Mechanics: 7 Animal Handling: 4
Stamina: 3 Intimidation: 2 Driving: 7 Science: 7 Perception: 4
Strength: 3 Persuasion: 2 Melee: 9 Software: 7 Psionics: –
Toughness: 3 Trade: 2 Sneak: 7 Spellcraft: 12 Willpower: 7
Class Abilities Species Traits Perks Handicaps
Spellshot Clan Focus (Electricity) AWT: Sniper Rifle ________________________
Marksman Elemental Kinetics Crossclan Training (Fire)
________________________ Fire Creation Clan Training ________________________
________________________ Electric Bomb ________________________ ________________________
________________________ Fire Aura ________________________ ________________________
________________________ Electric Aura ________________________ ________________________
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Spells Difficulty Damages Effects Mana Cost
Ignition/Control Fire Cantrip None You can create a fire in your hands that will not burn you, or animate a fire within line of sight that you can move as if you had telekinesis. You may recycle this fire for other fire abilities. Create: 1; Control: None
Create/Control Electricity Cantrip None You can create a short burst of electricity within your hands. You may recycle this electricity after using an ability as you can keep it from being grounded. Create:1, Control: None
Electric Bomb 15 2d10 electric You throw a crackling orb of electricity at a target within line of sight. It then explodes with a radius of up to your spellcraft or psionics skill in meters. You can shorten its radius if you desire. 1
Electric Aura 14 2d6 electric All enemies within melee distance of you take damage and must make a damage check against staggering. None
Fire Aura 14 2d6 fire All enemies within melee distance of you take damage. None
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Equipment/Items
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Bio:

Javier Zel

Remnants of a Slain God harbadger