Nosferatu

Attribute & Skill Modifiers
Fitness Dexterity Charisma Knowledge Intelligence
- - - - -
Strength Melee Bluff Culture Intuition
+4 +3 - - -
Speed Accuracy Captivation Science Willpower
+2 - - - -
Health Agility Intimidation Mechanics Perception
+2 +2 +4 - -
Stamina Sneak Persuasion Software Animal Handling
- - - - -
Toughness Drive Trade Spellcraft Psionics
+4 - - - -

Basic Traits

Size
Large, +1
Primary Senses
Dark Vision
Languages
Common, Demonic
Resistances
Staggering (immunity),
Pain (immunity),
Fear (immunity)
Weaknesses
Divine (1.5x damage)

Species Abilities

Take these automatically.
Dormancy You may enter a deep hibernative state of suspended animation. Your body ceases aging, and you do not need to eat, drink or breathe while in this state. You may not move or even think in this state. If you take damage, reach a set time you have designated, or receive a trigger of your choice, you will automatically awaken from this state.
Claws & Jaws Add your melee skill in damage to unarmed attacks using any of these body parts and can change damage type to slashing or piercing.
Demonic Lineage Gain the demonpact perk.

Species Exclusive Perks

Nightmare Fuel You feed off of your victims fear. If a victim loses a fear or intimidation contest to you, gain 1d6 HP or a temporary 1d4 strength for the rest of the encounter.

Physiology

Body Description
Nosferatu are pale macabre humanoids. Their skins are a pale white or grey color, but are often dirty and bloodstained. They have a talon-like claws on the end of hands. When in pursuit of prey, their chests appear to be repeatedly spasming from the rapid breathing. They are often extremely gaunt but are otherwise very muscular and are often covered in scars. Their eyeballs are usually pitch black, blood red or pure white. They often have long black hair that is patchy due to being torn out or the scalp being shredded.
Average Height
2-2.3 meters
Average Weight
100-120 kg
Average Lifespan
Unknown do to dormancy habits

Society

Home world
Unknown
Alignment
None
Purely driven by religious favor, violent nature, and/or personally glory.
Religions
Typically favor gods of chaos, darkness, death, deceit, fear, hunting, madness, magic, power and suffering
Common Names
Grkrra, K’thar, B’ulneth, Hrinrai, Durthek
Common Characteristics
Brutal, Merciless, Competitive, Obsessive
Common Occupations

Cultural Aptitude

Main Allies Main Enemies
- -
Population Size Magic
Average Excellent
Melee Combat Ranged Combat
Excellent Average
Diplomacy Wealth
Abysmal Abysmal
Technology Space-faring
Abysmal Below Average

Nosferatu

Remnants of a Slain God fractalfreddy