Swidek

Attribute & Skill Modifiers
Fitness Dexterity Charisma Knowledge Intelligence
+3 - - +1 +1
Strength Melee Bluff Culture Intuition
+1 +2 - - -
Speed Accuracy Captivation Science Willpower
- - - - -
Health Agility Intimidation Hardware Perception
- - - +2 -
Stamina Sneak Persuasion Software Animal Handling
+1 - - - +1
Toughness Drive Trade Spellcraft Psionics
+1 - - - -

Basic Traits

Type Size Modified Senses Languages Resistances Weaknesses
Humanoid Beast Large, +1 Night Vision, Scent (See smell-o-vision) Common, 1 optional Cold (equal to Health) none

Species Abilities

Take these automatically.
Tusks & Hooves Add your melee skill to bite, gore and kick damage. Gain the gore action.
Smell-o-Vision You have an extremely powerful sense of smell. When you cannot see, but can smell, you treat your sense of smell as effective as a form of vision. You have advantage to all scent based perception rolls.
Cast Iron Stomach Temporarily double your health skill when rolling to resist nausea or ingested poisons. This makes most food that would normally be unfit to eat, fine for you. You never suffer morale loss from food quality.

Species Exclusive Perks

Stamina Reserves You have an extra organ that stores extra energy in the form of a concentrated mixture of nutrients, proteins and calories. Add half your health skill to your maximum stamina points.
Charger Gore and charge abilities now deal 50% bonus damage and have advantage to hit.
Wild Frenzy (Optional Passive action: Focus, Cost: 2 stamina) Gain the rage condition for the duration of wild frenzy. Until the beginning of your next turn, gain damage resistance to all damage types (except divine) equal to half your toughness skill. Gain a temporary +3 bonus to all Fit and Dex related rolls and damage rolls. This action lasts until the beginning of your next turn.

Physiology

Body Description
Swidek are boar-like humanoids. Their bodies are thick, muscular and covered in fur. Their thick, tusked skulls are perfect for charging enemies. While their hands only have three digits, these digits are extra strong and dexterous. Their snouts are elongated and provide an amazing sense of smell. This snout, along with their darkvision, allows the swidek to perform excellently at night time. While swidek can be ferocious, most civilized swidek are often resistant to violence. Long-term civilization can eventually stop the growth of tusks. However, when out of civilization, they will continue to grow. When a swidek has been out of civilization too long, they risk becoming feral. Feral swidek are larger, stronger, faster, more savage and have much larger tusks than non-feral swidek. However, feral swidek also tend to lose their memory in this state.
Average Height
2-2.5 meters
Average Weight
150-320 kg
Average Lifespan
50-80 years

Society

Home world
Thrive
Alignment
Terran Alliance
Religions
Favor gods representing life, creation, light, darkness, nature, courage, abundance, health, hunting and weather.
Common Names
Swidek have often started using human names for their children since their alliance with them. However, some swidek keep to traditional names. Some examples are listed below
Male: Bogon, Andryk, Hroat, Olin
Female: Bara, Geir, Hran, Ospal
Common Characteristics
Gregarious, family-oriented, gluttonous, hard working, nature loving, resourceful, superstitious
Common Occupations

Cultural Aptitude

Main Allies Main Enemies
- -
Population Size Magic
Good Average
Melee Combat Ranged Combat
Good Average
Diplomacy Wealth
Above Average Poor
Technology Space-faring
Above Average Above Average

Swidek

Remnants of a Slain God harbadger