Explosives

If an explosive hits its breaking point, it explodes as its destroyed.

Weapon Type Legality Damage Cost Weight Break Traits
Hex Grenade Medium-tech Small High-explosive Military 1d20+20 Crushing Explosive 400 0.4 kg 15 Radius: 8m
Limpet Grenade Medium-tech Small High-explosive Frag Military 1d20+20 Piercing Explosive 800 0.5 kg 15 Radius: 8m
programmable explosive
sticky +10
EMP Flash Grenade High-tech Small Flash and EMP Enforcement None 1,000 0.5 kg 8 Radius: 4m
flashbang +15
emp burst +15
Stun Grenade Medium-tech Small Concussive Enforcement 1d10 Crushing Explosive 700 0.4 kg 8 Radius: 6m
Stunning Blast +14
Flashfire Grenade High-tech Small Incendiary Military 3d10 Explosive Heat 1,000 0.75 kg 10 Radius: 6m
White Phosphorous Grenade Medium-tech Small Incendiary Smoke Military 4d8 Explosive Heat 1,500 0.75 kg 10 Blast Radius: 5m
Radius: 5m wide x 4m tall
Thermonuclear Grenade
Spike Grenade
Cryo Grenade
Pipe Bomb
Sting Grenade
Dynamite
Molotov Cocktail

Explosives

Remnants of a Slain God harbadger