Hold Techniques

Joint Lock
(Primary action: Grapple Hold) Upon a success, the victim is now within a painful joint lock. You now have the following options:
-Break Joint: You immediately break the joint. The victim suffers broken bone on that area and must pass a toughness vs grapple contest to avoid being staggered.
-Leverage (Pain): Target gains disadvantage to all rolls while in joint lock leverage. An enemy may end this with a grapple contest success or by choosing the break the joint (see above).
Draining Hold
(Primary Action: Grapple Hold.) Absorb 1d4 (with advantage) stamina points from the target each turn they begin in this hold. Gain that amount in stamina or ki points.
Bear Hug
(Primary Action: Hold) On a hit, Inflict crushing damage equal to twice your strength skill. The victim of the bear hug has disadvantage to escape the hold and must expend their movement action to attempt to do so. On a critical success, the target gains the broken bone condition on their spine.
Sleeper Hold
(Primary action: Grapple Hold; Cost: 1 stamina) On a hit, force the target to make a contest of melee vs health. On a failure to resist, the victim falls unconscious for 1d4 rounds or until receive damage.
Strangle Hold
Full Nelson
Neck Break
(Grapple action)

Hold Techniques

Remnants of a Slain God harbadger