Martial Arts Style

Drunken Fist
An unpredictable style that imitates the movements of a drunkard
style: Gain +3 to hit and damage rolls when using feint attacks. Gain +2 to dodge rolls.
Boxing
A style that focuses on quick and powerful punches and evasive movements.
(style: Gain damage advantage to unarmed strikes with your hands. Gain defensive advantage when attempting to avoid strike attacks.
Lucha Libre
A flashy style that focuses on fast, powerful slams and high flying maneuvers.
style: Gain advantage to slam damage and grapple contests. Add half your intimidation skill to your captivation rolls.
Im’Jhal
A Vulk martial art focused on fighting with teeth and claws.
style: When dealing slashing or piercing damage, gain hit and damage advantage.
Rushbreak
A Glanto martial art that focuses on raw power and speed to quickly overwhelm and crush an enemy.
style: When making a power attack, add half your speed skill to the hit and damage roll.
Wrestling
The universal style of specialization of fast and powerful grappling techniques.
style: You may expend 1 stamina point to gain an additional grapple action. Additionally, you may trade a secondary action for an additional grapple action.
Dagalska
An Elven martial art based on accurate strikes to inflict critical hits and subvert armor.
style: When performing a strike action, add half your accuracy skill to hit rolls. Ignore a victims armor damage resistance equal to half your accuracy skill. If you win a hit roll by a margin of 10 or more, treat it as a critical hit.
Loktessa
A ramalaci martial art that specializes in damage and control from grapples, using size as an advantage and fighting multiple opponents.
Gain grapple contest and damage advantage when grappling or slamming targets smaller than you. You may attempt to grapple two opponents simultaneously if they are both smaller than you.
Darrskuf
A dwarven martial art that specializes in fighting larger opponents, using improvised weapons and enduring damage.
Larger enemies targeting you no longer receive grapple, damage or intimidation bonuses against you for size modification score. Gain hit and damage advantage when using improvised weapons. Reduce all crushing, slashing and piercing damage taken by 1d4.
Sianglo
A Zelford martial art that specializes in mostly non-lethal defensive, control and evasive techniques that do not require great strength.
When calculating your grapple score and power attack damage, you may replace the strength skill component with either speed, accuracy, or intuition skills.
Gun-Fu
A universal martial art that specializes in using and disarming firearms in close quarters.
Gain double advantage to hit and damage rolls involving firearm strikes. Gain double advantage to disarming rolls if the weapon you are attempting to disarm is a firearm.
Mastery I
If you successfully disarm a gun, you may empty it completely of ammunition as a free action. Reloading firearms may be performed as a secondary action.
Mastery II
If an enemy misses an attempted melee attack against you, you may perform an immediate attack of opportunity with a firearm.

Martial Arts Style

Remnants of a Slain God harbadger