Reptilian Perks

Saurian
Your body has changed to accommodate reptilian traits. Gain the reptilian species type. You can now take reptilian perks.
Snake Tongue
You gain the scent and blindsight senses.
Venom Strike
If you deal damage from a melee attack (after DR), inflict the poisoned condition and force them to take poisoning contests for 1d4 rounds at the beginning of their turns. These poisoning contests are health vs health and if the victim loses, they take the margin of their loss as poison affliction damage.
Chameleon Skin
You can change the color and pattern of your skin, for stealth or flamboyance. You gain advantage to sneak and captivation rolls. You can change skin color or pattern as a free action once per turn.
Chameleon Tongue
You have a long an dexterous tongue. It can be used as an extra arm with a melee range of 2 meters or 1/4 of your health skill (whichever is larger). If wielding a weapon with this tongue, it takes a disadvantage to strength rolls. You can attempt to grapple a target struck with this tongue as a passive action.
Gecko Grip
You can climb surfaces at any angle and regardless of if it has any hand or footholds. Gain double advantage at climbing rolls. You have double advantage against disarming attempts. Once you perform a successful grapple, the victim has double disadvantage to escape.
Reptilian Metabolism
You can go without eating and drinking for up to 10 days without taking negative effect. Gain a permanent +1 to your health and stamina skills.
Unhinging Jaw
You can unhinge your jaw to consume large prey and also unnerve others. Gain a intimidation advantage against others who don’t have an unhinging jaw. Bite attacks now deal 30% more damage.
Claws & Jaws
Add your melee skill in damage to unarmed attacks using these claws or jaws. Change the damage type to slashing or piercing.
Armor Scales
You have thick scales which provide extra protection. Gain physical DR equal to 1/3 toughness + 1/3 health skills.
Antifreeze Blood
You now have 50% resistance against cold damage.
Heat Pits
Gain the heat vision sense and +2 perception.
Fight For Survival
(Secondary action: Style; Cost: 2 stamina per round) Roll an additional d20 when making death, unconsciousness, and grapple rolls. You Deal 20% more damage while you fight for survival.
Cold Blooded Brawn
Gain a permanent +2 to your strength skill. Gain an additional +1 strength each time you level up.
Shed Skin
Passive action: Heal; Once-per-encounter) You quickly shed off your old outer layer of skin. This nullifies any natural DR lost from an acid ability, ends the on fire condition or the effect of any contact poisons. Shedding skin when grappled or restrained also gives a 30% bonus to escape.

Reptilian Perks

Remnants of a Slain God harbadger