Strike Techniques

Breaking Blow
(Primary action: Unarmed Psionic Strike; Cost: 2 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target’s armor’s DR is reduced by half your strength skill. If the targets armor reaches zero DR, it breaks completely.
Sapping Strike
(Primary action: Unarmed Psionic Strike) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target loses 1 stamina point and you gain 1 ki or stamina point.
Lightning Strike
(Primary action: Unarmed Technique; Cost: 1 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target takes additional electric damage equal to your psionics skill.
Cobra Strike
(Primary action: Unarmed Psionic Poison Strike; Cost: 1 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the victim is forced to make a health vs psionics contest for 1d4 turns. On a failure, the victim loses poison affliction damage equal to the margin of failure.
Pinpoint Impact
(Primary action: Unarmed Technique; Cost: 1 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target takes additional damage equal to your accuracy skill.
Gut Check
(Primary action: Unarmed Technique; Cost: 1 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the victim must make a health vs psionics contest. On a failure, the victim gains the Nausea condition for 1d4 turns.
Ki Blade Strike
(Primary action: Unarmed Psionic Slashing or Piercing Strike; Cost: 2 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, change the damage type to slashing or piercing and deal bonus damage equal to your psionics skill.
Speedster Strike
(Primary action: Unarmed Strike; Cost: 2 stamina) Choose a target within melee range and attempt an unarmed strike with a hit and damage bonus equal to your speed skill.
Mastery I
Speedster Shuffle
After hitting a target with speedster strike, you may move up to half your speed in meters without provoking an attack of opportunity.
Doublevision Hit
(Primary action: Unarmed Technique; Cost: 1 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target has a disadvantage on all hit rolls for 1d4 rounds.
Mastery I
Seeing Stars
The target gains a double disadvantage to hit rolls instead of a single when afflicted from doublevision hit.
Tornado Onslaught
(Primary action: Unarmed Technique; Cost: 1 stamina) Attempt an unarmed against all chosen targets within melee range.
Mastery I
Second Time Around
Once per round, For an additional 2 stamina, after a successful tornado onslaught hit, you may use tornado onslaught again as a free action. Targets gain a disadvantage to defend against this second tornado onslaught.
Staggering Strike
(Primary action: Unarmed Technique; Cost: 2 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, force the target to make a toughness vs damage inflicted (after DR) contest. If the victim fails, they become staggered.
Blinding Blow
(Primary action: Unarmed Psionic Strike; Cost: 3 stamina) Choose a target within melee range and attempt an unarmed strike. On a successful hit, the target must make a health vs psionics contest. If the victim fails, they have temporary Blindness until the beginning of your next turn.

Strike Techniques

Remnants of a Slain God harbadger