Wendigo

Type Beast; Corrupted Sentient Species
Size +2 from original size
Weight Same as original
Diet Exclusively organic sentient species.
Enemies All organic sentient species
Allies Predatory animals and scavengers
Lifespan Infinite
Senses Dark Vision, Heat Vision, Scent
Resistances Cold (Equal to 2x Toughness), Physical Damage (Equal to 1/4 toughness)
Weaknesses Fire (1.5x dmg)
Suggested Languages None
Reproduction Wendigos are only created through corruption of sentient beings. For more information read the lore section below.
Society Wendigos are almost always solitary. This is due to the fact that the wendigos will cannibalize other wendigos. Wendigos almost always have one or multiple predatory animal companions.
Intelligence Normal Intelligence
Communication Simple Gestures, but have been known to accurately mimic short phrases heard from prey.

Combat Tactics

Wendigos will generally remain hidden, using the natural terrain and their animal companions to lure sentient species into being solitary or in small groups before killing and devouring them. They can and will track, lure and attack their prey for days or even weeks if necessary. When they do attack, they prefer to ambush their prey with a vicious and relentless onslaught of brute force until they are dead and then retreat into hiding to stalk their next prey.

Stats

Wendigo (Human)

Fitness Dexterity Charisma Knowledge Intelligence
12 7 0 0 4
Strength Melee Bluff Culture Intuition
16 12 0 0 6
Speed Accuracy Captivation Science Willpower
12 7 0 0 6
Health Agility Intimidation Mechanics Perception
12 12 10 0 10
Stamina Sneak Persuasion Software Animal Handling
12 12 0 0 10
Toughness Drive Trade Spellcraft Psionics
18 7 0 - -
Grapple HP Stamina Carry Dodge Counter Block
38 126 12 360 kg 11 12 17
Attacks & Traits
Bite: 1d4+20
Claw: 1d4+20
Cannibal
Whenever you use a bite attack on a living sentient creature, regain HP equal to half the damage you inflicted after all DR. If you devour a dead body, regain 1d10 HP. (Once per body)
Claws and Jaws
You have sharp teeth and claws. Add your melee skill in damage to unarmed attacks using either of these body parts and change the damage type to slashing or piercing.
Monstrous Maw
If using an unarmed attack as your primary action, you may make a bite attack as a secondary action against the same target. You may also attempt to initiate a grapple when using a bite attack.
Mimic Sound
You can attempt to mimic any sound or dialogue you’ve heard before even if you do not understand what it is. Force a bluff vs intuition contest against all those listening when attempting this. If successful, those who failed believe it is genuine.

Playing a Wendigo (Player Character)

Balance Cost This is generally a horrible idea, unless you hate your party. However, If your GM allows, you may play as a wendigo formed from a corrupted normal playable species. A recommended cost of a wendigo conversion would be 22 level tokens. If beginning the game as a wendigo, choose a species and create a character as your normally would, and add the following species traits and changes afterwards.
Attribute & Skill Modifiers
Fitness Dexterity Charisma Knowledge Intelligence
- - - 0 -
Strength Melee Bluff Culture Intuition
+12 +8 - 0 +2
Speed Accuracy Captivation Science Willpower
+8 - +3 0 +2
Health Agility Intimidation Mechanics Perception
+8 - +8 +8 +6
Stamina Sneak Persuasion Software Animal Handling
+8 - +8 0 +6
Toughness Drive Trade Spellcraft Psionics
+14 +3 0 0 -

Basic Traits

Supernatural Durability
When creating a wendigo and calculating your HP, multiply your toughness skill by 7 instead of 3.
Beast
You are a beastly creature. Your knowledge and charisma skills (excluding intimidation) cannot rise above zero. You are at a double disadvantage to using tools and communicating with sentient creatures using language.
Cannibal
Whenever you use a bite attack on a living sentient creature, regain HP equal to half the damage you inflicted after all DR. If you devour a dead body, regain 1d10 HP. (Once per body)
Claws and Jaws
You have sharp teeth and claws. Add your melee skill in damage to unarmed attacks using either of these body parts and change the damage type to slashing or piercing.
Monstrous Maw
If using an unarmed attack as your primary action, you may make a bite attack as a secondary action against the same target. You may also attempt to initiate a grapple when using a bite attack.
Mimic Sound
You can attempt to mimic any sound or dialogue you’ve heard before even if you do not understand what it is. Force a bluff vs intuition contest against all those listening when attempting this. If successful, those who failed believe it is genuine.

Species Exclusive Perks

Lore and Information

Dire Variant

Wendigo

Remnants of a Slain God harbadger