Playing an Abomination To play an Abomination you must pay for every level token you create your character with. To create an Abomination as a player character at the starting level of your campaign will cost 75% of that campaign’s starting currency. If you are creating an Abomination as an NPC, an ally, or a companion each level token you create the abomination with will cost 10,000 credits.
Attribute & Skill Modifiers
Fitness Dexterity Charisma Knowledge Intelligence
* * * * *
Strength Melee Bluff Culture Intuition
* * * * *
Speed Accuracy Captivation Science Willpower
* * * * *
Health Agility Intimidation Mechanics Perception
* * * * *
Stamina Sneak Persuasion Software Animal Handling
* * * * *
Toughness Drive Trade Spellcraft Psionics
* * * * *
*Spend level tokens to gain more skill and/or attribute points (see Genetic Abomination).

Basic Traits

Size Modified Senses Languages Resistances Weaknesses
(see Genetic Abomination) Choose one primary sense (see Genetic Abomination) Choose up to two languages (see Genetic Abomination) (see Genetic Abomination)

Species Abilities

Take these automatically.
Genetic Abomination You are the ultimate in genetic customization. Every level token you spend on skill points when creating an Abomination grants you five skill points instead of four. Every level token you spend on attribute points when creating an Abomination grants you an extra skill point to put where you wish within that attribute. When creating your character you may exchange your free perk and/or class ability for an extra level token. You may purchase any genemod perk with level tokens and have access to a pool of specialized genemod perks.
Social Abomination You have double disadvantage to all trade and persuasion rolls, but you have advantage to all intimidation rolls.


Body Description
Abominations are genetically engineered creatures created by a Meek named Byzriull. The use of the specific strands of DNA he uses to make these creatures in genetic modification is highly illegal on every civilized planet, but the purchase of individuals who have already been modified with these strands is not. They are built so that they develop more advanced traits as they grow stronger. In general most Abominations are fashioned after various mythological animals from across the galaxy, but they can be designed to look like whatever their buyer can imagine.
Average Height
Varies Wildly
Average Weight
Varies Wildly
Average Lifespan
None have yet died of old age.


Home world
Often only loyal to their creator and owner.
Almost unheard of
Common Names
Common Characteristics
Extremely varied
Common Occupations
They excel at whatever job they are built for

Cultural Aptitude

Main Allies Main Enemies
none Most civilized governments
Population Size Magic
Abysmal Varied
Melee Combat Ranged Combat
Varied Varied
Diplomacy Wealth
Abysmal Abysmal
Technology Space-faring
Varied Average


Remnants of a Slain God harbadger