Conjuration Spells

Instant Inn
{Primary action: Spell (25): Conjuration; Cost: 3 stamina) You conjure a magic doorway out of thin air in an unoccupied area that is at least a 1 meter radius. Inside is a small inn or hotel, comprised of a main lobby, and 5 separate rooms, each with two queen sized beds and an adjoined bathroom. Staying at the Inn is free, but anything taken from the inn’s pantry or mini-fridges result in the cost being automatically deducted from your current currency or equal cost in items. The spell can last for up to 3 days or until dispelled (Free action), after which anything from outside the Inn is immediately ejected to outside the doorway before it vanishes.
Wizards Armory
(Primary action: Spell (16): Conjuration; Cost: 1 stamina)
Wizards Workshop
(Primary action: Spell (16): Conjuration; Cost: 1 stamina)
Dimensional Gate
(Primary action: Spell (30): Conjuration; Cost: 3 stamina)
Summon Demon
(Primary action: Spell (25): Conjuration; Cost: 4 stamina)
Summon Ally
(Primary action: Spell (25): Conjuration; Cost: 2 stamina)
Snatch
(Primary action: Spell (Cantrip): Conjuration; Cost: 2 stamina)

Conjuration Spells

Remnants of a Slain God harbadger