Illusion Spells

Project Illusion
(Secondary action: Spell (Cantrip); Illusion) You create a stationary realistic three dimensional image of your choice that lasts up to your spellcraft skill in hours. When casting this spell, make a spellcraft roll. Anything that comes across this image must pass an intuition check vs that result to discern it as an illusion. Those with the scent sense gain advantage to discern it as an illusion if the image projected would normally have a reasonably strong smell (GMs Discretion). This illusion can be dispelled with a free action. If anything within line-of-sight makes physical contact with the illusion, it passes through and all those who see it immediately deduce it is an illusion.
Mastery I
Sound Projection
Projected Illusions can now make sounds of your choice.
Mastery II
Moving Pictures
You can now have this image change and move within a range equal to your spellcraft skill in meters. This movement must generally be limited to a repeated pattern of around 60 seconds or less.
Disguise
(Secondary action: Spell (Cantrip); Illusion) When casting this spell, make a casting roll and record it. You create an illusion over yourself that lasts hours equal to your spellcraft skill. This illusion can make you appear as any species, gender, individual, with any set of clothing, armor, etc up to two sizes larger or smaller than yourself. To discern this illusion, someone else must pass a contest of intuition vs your casting roll result.
Tunnel Vision
(Primary action: Spell (); Illusion) Select a target within line-of-sight. This target has disadvantage to perception rolls for 2d4 hours. You may have this target have aggro against an ally of your choice.
Produce Sound
(Secondary action: Spell (Cantrip); Illusion)You produce a sound or set of sounds that you have heard before that can be played from any target within line-of-sight. This sound can play for up to your spellcraft skill in hours. If you choose a harsh sound, all listeners within an radius equal to five times your spellcraft skill will become temporarily deafened for 2d6 minutes.
Produce Smell
(Secondary action: Spell (Cantrip); Illusion) After casting this spell, making a spellcraft roll. You produce a smell or set of smells that you have heard before that can be produced from any target within line-of-sight. This smell can exude for up to your spellcraft skill in hours and has a radius of three times your spellcraft skill in meters. If the smell you chose is nauseating, those within the range of smell must make a health check to avoid nausea against your spellcraft roll result.
Complex Illusion
(Primary action: Spell (24); Illusion, Cost: 1 stamina) If known, you cast the Project Illusion, Produce Sound and Produce Smell spells simultaneously. They are in perfect sync with each other.
Telesight
(Secondary action: Spell (Cantrip); Illusion, Cost: 1 stamina) Choose an target within line-of-sight. You now have view from this targets line of sight, or 360 degree view if it is an object, for up to your spellcraft skill in hours. You may have telesight from only one target at a time.
Mastery I
Sharedsight
Both you and the chosen target can each see through each others line-of-sight. This lets both participants use the higher perception skill between them for perception rolls.
Smokescreen
(Secondary action: Spell (Cantrip); Illusion, Cost: 1 stamina) Choose a target within line-of-sight. This target produces thick, obscuring smoke for up to your spellcraft skill in minutes and can be dispelled as a free action. This smoke is treated as obscuring as a wall and spreads in any shape you desire to a maximum radius equal to three times your spellcraft skill in meters.
Darkness
(Secondary action: Spell (Cantrip); Illusion, Cost: 1 stamina) You create a blanketing veil of darkness that reaches out to up to fifteen times your spellcraft skill in meters. All within the darkness are treated as having temporary blindness unless they have darkvision. This darkness can last up to your spellcraft skill in hours and be dispelled as a free action.
Flare
(Secondary action: Spell (Cantrip); Illusion, Fire Shot) You shoot a small but incredibly bright burning magic flare. On a hit, the flare deals 1d10 fire damage if you choose. This flare illuminates a radius up to five times your spellcraft skill in meters as if it were daylight, and ten times as night light. The flare will continue to fly in the direction you’ve shot it until it reaches a solid surface. The flare can be temporarily dimmed or extinguished as a free action and lasts up to your spellcraft skill in minutes. It can ignore the effects of a Darkness spell. Those within 5 meters of flare after it has struck must make a health vs 20 check. On a failure, they are temporarily blinded for 1d4 turns.
Mastery I
Following Flare
A flare can hover in the air and follow a target of your choice for its duration. It can also be directed to a new target as a command action.
Volume Control
(Primary action: Spell (Cantrip); Illusion, Cost: 1 stamina) All ambient sound, a specific sound, or a range of sounds can be targeted. If amplified, you and all targets you choose within spellcraft skill in meters, gain double advantage to hearing perception against this sound. If decreased, targets you choose have double disadvantage to hearing these sounds.
Magnify
(Primary action: Spell (Cantrip); Illusion) Choose a target area within line-of-sight. You can magnify your view of this area equal to up to five times your spellcraft skill.
Magic Paint
Choose a target within line-of-sight. The target now becomes instantly painted however you like. This paint cannot be washed off by mundane methods. This paint can last for up to half your spellcraft skill in days or dispelled as a free action.
Blindness
(Primary action: Spell (Cantrip); Illusion; Cost: 1 stamina) Choose a target within line-of-sight and make a spellcraft roll after casting this spell. This target must succeed a health check vs the rolled result. On a failure, the target is temporarily blinded for 1d6 turns.
Camouflage
Absolute Silence
(Primary action: Spell (Cantrip); Illusion)
True Sight
Dark Sight
Illuminate
Dispel Illusion
Visions of Horror
Phantom
Doppelgangers
Tracking Mark
Delusion
Attraction
Distort Senses

Illusion Spells

Remnants of a Slain God harbadger