Materials and Substances

Hide and Bone Wood and Stone Fabrics and Polymers
Metals Crystal and Glass Other Materials

Hide and Bone

Bone
I don’t want to alarm you, but you have lots of these in your body right now.
Type: Bone (Low-tech)
Cost: Varies. Normally x0.1
DR: 5
HP: x0.1 or 12 per 25mm (1 inch)
Workability: 14
Weight: x0.1
Magnetic: No
Crushing Resistance 3: When inflicted with crushing damage, treat this material as having additional DR equal to the listed amount.
Chitin
The hardened exoskeleton of insectoids.
Type: Hide (Low-tech)
Cost: x0.25
DR: 7
HP: x0.25 or 40 per 25mm (1 inch)
Workability: 18
Weight: x0.2
Magnetic: No
Crushing Resistance 6: When inflicted with crushing damage, treat this material as having additional DR equal to the listed amount.
Dragonbone/Dragonhide
The hide or bones from the legendary dragon
Type: Hide or Bone (Low-tech)
Cost: x15
HP: 20
Durability: x2 or 240 per 25mm (1 inch)
Workability: 30
Weight: x0.1
Magnetic: No

Wood and Stone

Hardwood
Also makes great tables.
Type: Wood (Low-tech)
Cost: x0.2
DR: 7
HP: x0.3 or 36 per 25mm (1 inch)
Workability: 10
Weight: x0.2
Magnetic: No
Bamboo
Jade
Kuzong Wood
An extremely light, strong and durable wood from the Zelford world of Raindown. Its resistance to crushing damage is well known.
Type: Wood (Low-tech)
Cost: x2.5
DR: 10
HP: x1.25 or 150 per 25mm (1 inch)
Workability: 15
Weight: x0.1
Magnetic: No
Crush Resistance 6: This material is treated as having an additional 6 DR when taking crushing damage
Stone
Rocks!
Type: Stone (Low-tech)
Cost: Often not sold. Otherwise varies.
DR: 9
HP: x0.5 or 60 per 25mm (1 inch)
Workability: 6
Weight: x0.4
Magnetic: No
Concrete
Ceramic
Obsidian
A naturally occuring volcanic glass that is extreme hard and sharp but brittle.
Type: Glass/Stone (Low-tech)
Cost: 0.3x
DR: 9
HP: x0.2 or 24 per 25mm (1 inch)
Workability: 8
Weight:
Magnetic: No
Material Traits:
Razorsharp: Grants damage advantage to piercing and slashing damage for the first 3 strikes
Oldstone
_Closely guarded by the elves, this Caprian stone resonates with magical energy and has other unusual properties that can sometimes be coaxed with proper knowledge.
Type: Stone (Low-tech)
Cost: x15
DR: 12
HP: x0.5 or 60 per 25 mm (1 Inch)
Workability: 25 (20 if you have the magery perk)
Weight: x0.4
Magnetic: Moderately
Material Traits:
1 /5kg Spellcraft: When touching this material, gain a temporary +1 to your spellcraft skill. Gain an additional +1 bonus for each increment of 5kg you are in contact with.
Hellstone
An instantly igniting, always burning rock.
Type: Stone (Low-tech)
Cost: x5
DR: 16
HP: x3 or 360 per 25mm (1 Inch)
Workability: 12
Weight: x0.75
Magnetic: No
Material Traits:
Contact Damage: 1d8 fire damage

Fabrics and Polymers

Plastic
_Cheap, expendable and lightweight.
Type: Polymer (Medium-tech)
Cost: x0.2
DR: 6
HP: x0.6 or 72 per 25 mm (1 inch)
Workability: 16
Weight: x0.25
Magnetic: No
Crushing Resistance 6: When inflicted with crushing damage, treat this material as having additional DR equal to the listed amount.
Silk
Spidersilk
Quilted Cloth
Nylon
Durafiber
A lightweight synthetic fabric weave that provides extra protection against crushing, piercing and explosive damage
Type: Fabric (Medium-tech)
Cost: x2
DR: 10
HP: x1 or 120 per 25mm (1 inch)
Workability: 24
Weight: x0.1
Magnetic: No
Material Traits
Flak Armor 4: This material is treated as having additional DR against crushing, piercing and/or explosive damage equal to the listed amount.
Crotalium
The plastic-like material produced and crafted by the Crotalus. It is nearly as tough as steel, as well as being resistant to heat and cold.
Type: Polymer or Fabric(Low-tech)
Cost: x1.5
DR: 10
HP: x0.75 or 90 per 25 mm (1 inch)
Workability: 14
Weight: x0.2
Magnetic: No
Material Traits:
Fire Resistance 6
Heat Resistance 6
Cold Resistance 6

Metals

Steel
The benchmark of strength and durability.
Type: Metal (Low-tech)
Cost: 1x
DR: 14
Resistances: None
HP: 1x or 120 per 25mm/1 inch
Workability: 20
Weight: 1x
Magnetic: Very
This is the standard material in which most items are defaultly made and measured.
Brass
Bronze
Gold
Copper
Iron
Silver
Damascus Steel
Tungsten Carbide
Aluminum
More durable and Lighter than Steel
Type: Metal (Medium-tech)
Cost: x2
DR: 12
HP: x1.2 or 150 per 25mm (1 inch)
Workability: 15
Weight: x0.4
Magnetic: Slightly
Material Traits:
Rustproof: This metal cannot be rusted.
Titanium
As strong and lighter than steel, more durable than aluminum
Type: Metal (Medium-tech)
Cost: x3
DR: 16
HP: x1.5 or 180 per 25mm (1 inch)
Workability: 25
Weight: x0.6
Magnetic: Slightly
Material Traits:
Rustproof: This metal cannot be rusted.
Acid Resistance 6: This material has natural damage resistance to acid damage equal to the listed amount.
Demon Iron
A very strong and magic resistant metal from the demon realms
Type: Metal (Low-tech)
Cost: x13 (
DR: 20
HP: x3 or 360 per 25mm (1 inch)
Workability: 25 (20 if you have the demonpact perk)
Weight: x1.5
Magnetic: Very
Magic Resistance 5
Khazium
A legendary dwarven combat alloy, also called “Dwarven Steel”
Type: Metal (High-tech
Cost: x25
DR: 30
HP: x3 or 360 per 25mm (1 inch)
Workability:26
Weight: x2.5
Magnetic: Very
Radanite
_A strange metal with a completely mirrored surface. Radanite has the peculiar ability to endure and reflect intense lasers and other beams and even foil most sensors.
Type: Metal/Mirror (High-tech)
Cost: x5
DR: 14
HP: x1 or 120 per 25mm (1 inch)
Workability: 28
Weight: x1
Magnetic: Very
Beam Reflector: Any beam damage taken is nullified and redirected towards the source of the beam.
Sensor Resistant: Motion detection, metal detection, echolocation, heat detection, infrared, x-ray, electrolocation and scanners do not detect anything covered by this material.
Fulgurin
A brightly glowing metal that can absorb and large amounts of electricity.
Type: Metal (Low-tech)
Cost: x15
DR: 15
HP: 2x or 240 per 25mm (1 inch)
Workability: 14
Weight: x1
Magnetic: Very
Additional Traits: Damage Bonus +(stored electric damage) on a strike.
Absorbs blocked electric damage and stores it for 24 hours
Mithril
Light as a feather and harder than steel
Type: Metal (Low-tech)
Cost: x50
DR: 20
HP: x2 or 240 per Inch
Workability: 26
Weight: x0.05
Magnetic: Moderately
Rustproof: This metal cannot be rusted.
Adamantium
A legendarily strong and durable metal that lives up to its reputation
Type: Metal (High-tech)
Cost: x200
DR: 65
HP: x15 or 1800 per 25mm (1 inch)
Workability: 33
Weight: x1
Magnetic: Very

Crystal and Glass

Obsidian
A naturally occuring volcanic glass that is extreme hard and sharp but brittle.
Type: Glass/Stone (Low-tech)
Cost: 0.3x
DR: 9
HP: x0.2 or 24 per inch (25mm)
Workability: 12
Weight:
Magnetic: No
Razorsharp: Grants damage advantage to piercing and slashing damage for the first 3 strikes
Diamond
They are forever apparently
Type: Stone/Crystal (Low-tech)
Cost: x50
DR: 45
HP: x0.5 or 60 per Inch
Workability: 28
Weight: x0.5
Magnetic: No
Armorglass
High strength and durability, piercing resistant transparent glass
Type: Glass (Medium-tech)
Cost: x15
DR: 10
HP:
Workability: 24
Weight: x0.2
Magnetic: No
Piercing Resistance 10
Xytanium
The psionics boosting crystals that grow in and on the bodies of Xytans. This material is also immune to most acid and corrosion.
Type: Crystal (Low-tech)
Cost: x15
DR: 12
HP: 1.5x or 180 per 25mm (1 inch)
Workability: 24
Weight: 0.3x or
Magnetic: No
Material Traits:
Psionic Booster 1 /5 kg: When in contact with xytanium, if you have unlocked the psionic skill, gain a temporary +1 to psionics skill. Gain an additional +1 to this bonus for each increments of 5 kg of xytanium you are in contact with.
Nullite
A strange translucent white crystal that naturally dampens psionics.
Type: Crystal/Glass (High-tech)
Cost: x10
DR: 9
HP: x0.75 or 90 per 25mm (1 Inch)
Workability: 28
Weight:
Magnetic: Moderately
Psionic Dampener -1 /+5 kg: Nullite creates an aura with a radius of 15 meters. All psionic users within this aura temporarily lose 1 psionic skill point and psionic damage is reduced by 1. Add an additional -1 to this ability and 10 meters of radius for each increments of 5 kg of nullite

Other Materials

Ice
Pykrete
A simple blend of ice with a bit of dust or paperlike material that reinforces the ice tremendously.
Type: Ice (Low-tech)
Cost: x0.05
DR: 8
HP: x1 or 120 per 25mm (1 Inch)
Workability: 14
Weight: x0.2
Magnetic: No
Ice: If not kept at zero degrees C or less, this material will melt, losing 0.5 kg of weight per hour. The DR and durability scores will be at the same percentages as the remaining percentage of weight..
Clay

Materials and Substances

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