Skeleton

Size See Species
Weight See Species
Diet None.
Predators Bonegatherers
Habitat -
Homeworld -
Lifespan Spell duration
Senses Darkvision, Lifevision
Reproduction Cannot
Society None
Intelligence Regular: Low level Intelligence
Dire: Normal Intelligence
Communication Physical Gestures mostly and some speech if necessary

Combat Tactics

See Skeletons Purpose. Will often open with weapon strikes, and proceed to different tactics if that does not work.

Stats

Humanoid Skeleton

Fitness Dexterity Charisma Knowledge Intelligence
5 4 5 - 5
Strength Melee Bluff Culture Intuition
5 4 - - 5
Speed Accuracy Captivation Science Willpower
5 4 - - 5
Health Agility Intimidation Mechanics Perception
5 4 5 - 5
Stamina Sneak Persuasion Software Animal Handling
7 4 - - -
Toughness Drive Trade Spellcraft Psionics
7 - - - -
Grapple HP Stamina Carry Dodge Counter Block
15 48 (Destroyed at Zero) 8 100 kg 4 5 4
Attacks & Traits
Weapon Attack
Melee Power Attack: (Weapon Damage)+10
Ranged: (Weapon Damage)
Unarmed Power Attack
1d4+15
Undead
You are an undead creature and are not treated as living. You do not require food, water, sleep or air to survive.
Skeleton
You are a skeleton. You are considered undead and magical. You are immune to poison, sleep, stunning, disease, sickness, nausea, unconsciousness, drugs, suffocation, starvation, cold, vital strikes (Heatshots), radiation, bleedout. You cannot regenerate any HP naturally. You have re-attachable limbs that will become functional and reattached when set into place. Your body has a natural DR 4 and a x1/2 resistance to piercing and slashing damage. When reduced to zero HP, your body is destroyed and your are considered dead.
Skeleton’s Purpose
As a skeleton, you have been given a purpose. Until that purpose is completed or unable to be completed, you will continue to attempt it. If anything attempts to stop you from completing your purpose, you pursue and kill or solve whatever is keeping you from succeeding. Once completed, your body animation becomes terminated and you die.

Playing a Skeleton

Balance Cost If your GM allows, you may play as a skeleton of any normal playable species. A recommended cost of a skeleton species conversion would be 4 level tokens. If beginning the game as a skeleton, choose a species and create a character as your normally would, and add the following species traits and changes afterwards.
Attribute & Skill Modifiers
Fitness Dexterity Charisma Knowledge Intelligence
- - - - -
Strength Melee Bluff Culture Intuition
- - - - -
Speed Accuracy Captivation Science Willpower
- - - - -
Health Agility Intimidation Mechanics Perception
- - +2 - -
Stamina Sneak Persuasion Software Animal Handling
+2 - - - -
Toughness Drive Trade Spellcraft Psionics
+2 - - - -

Basic Traits

Skeleton
You are a skeleton. You are considered undead and magical. You are immune to poison, sleep, stunning, disease, sickness, nausea, unconsciousness, drugs, suffocation, starvation, cold, vital strikes (Heatshots), radiation, bleedout. You cannot regenerate any HP naturally. You have re-attachable limbs that will become functional and reattached when set into place. Your body has a natural DR 4, your HP is equal to 6x your toughness instead of 3x, and a x1/2 resistance to piercing and slashing damage. When reduced to zero HP, your body is destroyed and your are considered dead.
Undead
You are an undead creature and are not treated as living. You do not require food, water, sleep or air to survive.

Skeleton

Remnants of a Slain God harbadger