Spirit Spells

Dream Sanctuary
(Primary action: Spell (Cantrip); Dream; Cost: 1 stamina) Choose up to 3 targets. For 24 hours, their dreams cannot unwillingly be invaded and they cannot have bad dreams. They have complete control of their dreams.
Sentry Sleep
(Primary action: Spell (Cantrip); Dream; Cost: 1 stamina) Choose up to 3 targets. For up to 24 hours, they are treated as if fully awake and on the lookout while sleeping. They are fully aware of anything they are normally capable of perceiving and they may wake up at any time.
Mastery I
Sleepwalk
While in sentry sleep, you may move around at a walking pace as if you were fully awake.
Induce Nightmare
(Primary action: Spell (10): Dream) Choose a target within line-of-sight. For the rest of the duration of a targets normal sleep, they have a disturbing nightmare with content of your choice. They will only achieve rest during sleep at half the normal rate.
Mastery I
Nightmare Trap
For 1 stamina, after inducing a nightmare, this target is trapped in this nightmare for a minimum of 1d4 hours or until touched or dealt damage.
Exorcism
(Primary action: Spell (Contest); Spirit; Cost: 1 stamina) Choose one target possessed by or containing a non-native spirit within line-of-sight. Force a spellcraft vs willpower contest against this non-native spirit. Upon a success, this spirit is forced out from the target and cannot rejoin with it for 1d4 hours.
Mastery I
Mass Exorcism
When using exorcism, you may target a number of non-native spirits equal to your spellcraft skill.
Mastery II
Master Exorcist
Gain advantage to and a bonus to exorcism rolls equal to half your spellcraft skill.
Soul Rend
(Primary action: Spell (24); Spirit; Cost: 2 stamina) Choose a disembodied spirit target or non-native spirit target in a body within line-of-sight. Temporarily reduce this targets willpower skill by 1d4 points until the end of the encounter. If this targets willpower skill reaches zero or less, the spirit is destroyed.
Mastery I
Mass Soul Rend
When using soul rend you can select a number of different targets equal to your spellcraft skill.
Mastery II
Mastered Soul Rend
When using soul rend reduce the targets willpower skill by 1d8 with advantage instead of 1d4.
Soul Exchange
(Primary action: Spell (18); Spirit; Daily; Cost: 2 stamina) Choose a willing living target within line-of-sight. You transfer your mind and spirit into their body and vice-versa for 1d4 hours. You temporarily use the new bodys fit and dex stats as your own while in the body, along with any physical traits and perks.
Mastery I
Extended Duration
You may increase the maximum duration of soul exchange by an additional 1d4 hours with advantage to the duration roll.
Mastery II
Unwilling Exchange
When choosing a target for soul exchange, this target does not have to be willing. If they are unwilling, you must succeed in a spellcraft vs willpower contest with disadvantage.
Possession
(Primary action: Spell (15); Spirit; Touch; Cost: 1 stamina) Choose a touched target. You transfer your soul into this target and may attempt to forcibly decide this targets actions. Make a spellcraft or willpower vs willpower contest with this target if they choose to resist your control. Upon a success, you control this target for the turn. Upon a failure, you do not. After 2 failures, you are ejected from this body.
Mastery I
Possession Mastery
You have advantage when making possession contest rolls.
Spirit Armor
(Primary action: Spell (10); Spirit; Cost: 1 stamina) Gain physical damage resistance and a bonus to spirit related contest rolls equal to half your willpower skill for 1d4 turns.
Mastery I
Mastered Spirit Armor
When using spirit armor, temporarily increase your willpower skill by +2 until the end of the encounter.
Spiritual Healing
(Primary action: Spell (Cantrip); Spirit; Cost: 1 stamina) Choose one target within line-of-sight. Restore HP and any lost willpower skill points by 2d4.
Mastery I
Spiritual Healing Aura
When using spiritual healing, you may cast it as an aura with a radius equal to your spellcraft skill in meters.
Call Spirit
(Primary action: Spell (12); Spirit; Cost: 1 stamina) When using this spell, you may choose a single disembodied spirit or call all disembodied spirits within a radius equal to your spellcraft in kilometers. After casting this spell, the targeted spirit(s) are notified of your presence and may appear before you if they desire. If they are resistant, they must succeed in a willpower vs spellcraft contest to resist your call.
Materialize Spirit
(Primary action: Spell (20); Spirit; Cost: 2 stamina) Select a disembodied spirit within line-of-sight. This spirit is now solidified and susceptible to physical damage for 2d4 turns/minutes . The HP of this spirit is equal to twice its willpower skill and strength equal to their willpower skill.
Ethereal Interaction
(Primary action: Spell (16); Spirit; Cost: 1 stamina) For the duration of the encounter, you may interact with disembodied spirits as if they weren’t insubstantial. They have HP in this state equal to twice their willpower skill and strength equal to their willpower skill.
Banish Spirit
(Primary action: Spell (16); Spirit; Cost: 1 stamina) Select a disembodied spirit within line-of-sight. Force a spellcraft vs willpower contest. Upon a victory, the targeted spirit must flee at full speed until out of your banishment radius, equal to twice your spellcraft skill in kilometers, and cannot enter this banishment radius for 1d4 days.
Mastery I
Double the duration and banishment radius when using the banish spirit spell.
Mastery II
For an additional 2 stamina, the targeted spirit is banished from the current realm forever.
Deep Sleep
(Primary action: Spell (Cantrip); Dream; Touch; Cost: 1 stamina) Choose up to two touched targets. Willing target enters a deep sleep until well rested or awoken. During this sleep, the sleepers are at a double disadvantage to wake up and rest achieved from this sleep is achieved at double its normal rate. If unwilling, the target is forced to make a health or willpower vs spellcraft contest. Their loss results in deep sleep, as listed above.
Bind Soul
Pseudo Soul
Spirit Weapon
Soul Split
Summon Spirit Animal

Spirit Spells

Remnants of a Slain God harbadger