Transmutation Spells

Evaporate:
Condense:
Deposition:
Solidify:
Sublimation:
Melt:
Stretch:
Shrink:
Barkskin:
Stoneskin:
Ironskin:
Spikeskin:
Make Flexible:
Magnetize:
Manipulate Magnetism:
Manipulate pH:
Fuse:
Nuclear Fission:
Air Walk:
Water Walk:
Flight:
Harden:
Soften:
Manipulate Gravity:
Animate Object:
Detect Material:
Living Battery:
Disguise:
Wallcrawler:
Microwave Beam:

Mend
You instantly repair a broken or worn object, returning some or all of its durability.
(Primary action: Spell (14): Heal, Touch; Mana cost: 1) Even if broken, return durability points to an object equal to your twice your science skill.
Mastery I
Mend Body
(Primary action: Spell (16); Heal, touch; Mana cost: 1) You instantly heal a broken bone and stop bleedout. You may also reattach suitably intact limbs or other body parts to the original body.
Mastery II
Master Mender
This spell is now a cantrip.
Disintegrate
You force an object to shatter or begin crumbling apart.
(Primary action: Spell (14); Affliction; Mana cost: 1) Choose an object within line-of-sight. This object takes affliction damage equal to twice your science skill.

Elemental Chaos:
Crystalize:

Petrify:

Physics Reversal:
Shape Element:
Blood to Acid:

Explode
While protecting yourself, you change the chemistry of the surrounding air then ignite it, resulting in a potent explosion.
(Primary action: Spell (18); Explosive Blast; Cost: 2 mana) Your blast is up to or less than half your science skill in meters. Upon a hit, inflict your spellcraft+science+1d8 explosive damage in a blast radius equal to half your science skill.
|Mastery I
Explosive Shot
You fire a shot that explodes on contact
(Primary action: Spell (20); Explosive Blast Shot; Cost: 2 mana) Select a target within line-of-sight. Upon a hit, inflict your spellcraft+science+1d8 explosive damage in a blast radius equal to half your science skill.
Mastery II
Improved Damage:
For an additional mana point, add 2d4 explosive damage.
Poison Gas
_You turn a small pocket of surrounding air into a poisonous gas and jet it towards a target. _
(Primary action: Spell (14): Airborne Poison Spray; Mana cost: 1) Your spray can be up to or less than half your science skill in meters. The target takes damage equal to your science skill + 1d4 for 1d4 turns (minus half their health skill).
Mastery I
Poison Gas Bomb
(Primary action: Spell (18): Airborne Poison Blast Shot; Mana cost: 2) Your blast can be up to or less than half your science skill in meters. Those afflicted take damage equal to your science skill + 1d4 for 1d4 turns (minus half their health skill).
Mastery II
Sickening Toxin
If a target takes poison damage from these attacks equal to their health skill, they also gain nausea and disadvantage to resisting nausea.

Corrosive Wave:
Devitalize Air:
Firewater:

Transmutation Spells

Remnants of a Slain God harbadger